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Articles
  • May 3, 2009
    "Spend It Wisely: A Market Research Primer for Designers", by Brianna Sylver
    Market research is expensive--not only for the time and money required to execute it, but also for the opportunity cost it represents to the organization sponsoring it. Learn how to be deliberate in choosing both the projects you pursue and the methods you leverage to solicit customer insight.
  • June 1, 2007
    "Que significa realmente "Innovacion"?", by Brianna Sylver
    A reprint of the "What Does Innovation Really Mean?" article in Spanish. Discusses a process for identifying each company's unique definition of innovation.
  • January 31, 2006
    "What Does Innovation Really Mean?", by Brianna Sylver
    It is critical to establish a baseline read of what innovation really means to an organization, so that the "innovation process" can be uniquely and appropriately tailored to address the specific challenges and requirements of that organization. This article presents a position and proposes a process for defining each company's unique definition of innovation.
Papers
  • September 2005
    "Affordances in Product Architecture: Linking Technical Functions and Users' Tasks", by Adriano Galvao and Kei Sato
    Proposes a method for integrating user needs into the product architecture development process. Paper received the Xerox Best Paper Award at the 17th International Conference on Design Theory and Methodology, ASME, Long Beach, CA, 2005.
Books
  • November 2007
    Design Relationships, by Adriano Galvao
    Design Relationships: Integrating User Information into Product Development (Paperback) proposes a new method for integrating user needs into the product architecture development process.
 



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